Topic navigation panel

Topic navigation panel

AQA GCSE Physics

Revision Notes
(Electromagnetic Waves)

Refraction Ray Diagrams

Refraction Ray Diagrams

Refraction Basics

Refraction is the change in direction of a wave when it passes from one medium to another due to a change in its speed.

When a wave crosses the boundary between two different materials, its speed changes. This change in speed causes the wave to bend.

If the wave moves from a less dense medium (where it travels faster) to a more dense medium (where it travels slower), it bends towards the normal line (an imaginary line perpendicular to the boundary).

Conversely, if the wave moves from a more dense medium to a less dense medium, it speeds up and bends away from the normal.

The amount of bending depends on the difference in density (or optical density) between the two media.

For example, light travelling from air into glass slows down and bends towards the normal because glass is optically denser than air. When it exits glass back into air, it speeds up and bends away from the normal.

  • Think of the normal as a "reference line" at the boundary to measure angles.
  • Denser medium means slower wave speed and bending towards the normal.
  • Less dense medium means faster wave speed and bending away from the normal.

Ray Diagrams for Refraction

A ray diagram shows the path of a wave as a straight line called a ray. When drawing refraction ray diagrams, the following terms are important:

  • Incident ray: The incoming ray approaching the boundary.
  • Normal: A dotted line perpendicular to the boundary at the point of incidence.
  • Refracted ray: The ray that bends as it passes into the new medium.
  • Angle of incidence (ii): The angle between the incident ray and the normal.
  • Angle of refraction (rr): The angle between the refracted ray and the normal.

When drawing a refraction ray diagram:

  1. Draw the boundary between the two media as a straight line.
  2. Draw the normal as a dotted line perpendicular to the boundary at the point where the ray hits.
  3. Draw the incident ray approaching the boundary at an angle ii to the normal.
  4. Draw the refracted ray bending either towards or away from the normal depending on the media.

The bending can be predicted using the refractive indices of the two media. The refractive index (nn) is a measure of how much a medium slows down light compared to air (which has n1n \approx 1).

The relationship between angles and refractive indices is given by Snell's Law:

n1sini=n2sinrn_1 \sin i = n_2 \sin r

where:

  • n1n_1 = refractive index of the first medium
  • ii = angle of incidence
  • n2n_2 = refractive index of the second medium
  • rr = angle of refraction

If n2>n1n_2 > n_1, the ray bends towards the normal (r<ir < i). If n2<n1n_2 < n_1, the ray bends away from the normal (r>ir > i).

For instance, if light passes from air (n=1.00n = 1.00) into glass (n=1.50n = 1.50) at an angle of incidence 3030^\circ, the angle of refraction can be calculated:

Using Snell's Law:

1.00×sin30=1.50×sinr1.00 \times \sin 30^\circ = 1.50 \times \sin r

sinr=sin301.50=0.51.50=0.333\sin r = \frac{\sin 30^\circ}{1.50} = \frac{0.5}{1.50} = 0.333

r=sin1(0.333)19.5r = \sin^{-1}(0.333) \approx 19.5^\circ

So the refracted ray bends towards the normal at about 19.519.5^\circ.

  • Always draw the normal first before measuring angles.
  • Use a protractor to measure angles accurately in ray diagrams.
  • Snell's Law helps predict the exact bending angle if refractive indices are known.

Applications of Refraction

Refraction explains many everyday phenomena and is essential in designing optical devices.

  • Light passing from air to glass or water: Light slows down and bends towards the normal, which is why objects under water appear closer than they really are.
  • Apparent depth: When looking into water, the bottom appears shallower because light bends away from the normal as it leaves water into air, making the object appear higher than its actual position.
  • Use in lenses and optical instruments: Refraction is the principle behind lenses in glasses, cameras, and microscopes, which focus light by bending rays to form images. (See the "Convex & Concave Lenses" topic for detailed lens diagrams.)

For example, a straw in a glass of water looks bent at the surface because light rays refract as they pass from water to air.

  • Refraction causes objects under water to appear closer to the surface.
  • Understanding refraction is key to designing corrective lenses and cameras.

For instance, if a fish is 1.2 m below the surface of water, the apparent depth dad_a is given by:

da=real depthn=1.21.330.9 md_a = \frac{\text{real depth}}{n} = \frac{1.2}{1.33} \approx 0.9 \text{ m}

So the fish appears only 0.9 m below the surface.

PracticeExample 8

Worked Example

Example: A ray of light passes from air into water at an angle of incidence of 4040^\circ. The refractive index of water is 1.33. Calculate the angle of refraction.

PracticeExample 9

Worked Example

Example: Draw a ray diagram showing light refracting as it passes from air into glass at an angle of incidence of 3030^\circ. The refractive index of glass is 1.5.

PracticeExample 10

Worked Example

Example: Light travels from water (n=1.33n=1.33) into air (n=1.00n=1.00) at an angle of incidence of 5050^\circ. Calculate the angle of refraction and state whether the ray bends towards or away from the normal.

Quick actions

Press Enter to send, Shift+Enter for new line

Choose Your Study Plan

MonthlyAnnualSave 20%

Plus

£4.99/month
  • Everything in Free plus...
  • Unlimited revision resources access
  • AI assistance (Within usage limits)
  • Enhanced progress tracking
  • New features soon...

Pro

£9.99/month
  • Everything in Plus plus...
  • Unlimited AI assistance
  • Unlimited questions marked
  • Detailed feedback and explanations
  • Comprehensive progress tracking
  • New features soon...
Most Popular