Cambridge (CIE) IGCSE Physics

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(Light Waves)

Recflection

Light Waves: Reflection by Plane Mirrors

Reflection is when light bounces off a surface, like your face in a mirror or sunlight on a calm lake. We use mirrors to see images because reflected light travels to our eyes.

Key Terms

  • Normal: an imaginary line at right angles (90°) to the surface at the point where the light hits.
  • Angle of incidence (i): the angle between the incoming ray and the normal.
  • Angle of reflection (r): the angle between the reflected ray and the normal.

Law of Reflection

For a plane (flat) mirror, the law is simple:

i=ri = r

This means the incoming angle equals the outgoing angle. Think of a ball bouncing off a wall at the same angle.

Measuring Angles Correctly

  • Always measure from the normal, not from the mirror surface.
  • Use a protractor to check that ii and rr are equal.

Images in a Plane Mirror

The image you see in a flat mirror has these features:

  • Same size as the object.
  • Same distance behind the mirror as the object is in front.
  • Virtual (light appears to come from behind the mirror, but does not actually pass through that point).
  • Laterally inverted (left–right reversed).

How to Draw the Image (Ray Construction)

  1. Draw the mirror as a straight line. Add the normal at the point where a ray hits.
  2. Mark the object. Measure its distance to the mirror. Place the image the same distance behind the mirror on a line perpendicular to the mirror.
  3. Draw two rays from the top of the object to the mirror; reflect them using i=ri = r. Extend the reflected rays back behind the mirror with dotted lines; they meet at the image.

Worked Example

Worked Example 1: Angles

A light ray hits a mirror with an angle of incidence of 35°. Find the angle of reflection and the angle between the incident and reflected rays.

Worked Example

Worked Example 2: Image Location

An object is 6 cm in front of a plane mirror. Where is the image?

Common Misconceptions

  • Angles are measured from the normal, not from the mirror surface.
  • The image is not “on” the mirror; it appears behind it (virtual).
  • Mirrors swap left and right, not top and bottom.

Tuity Tip

Hover me!

Tip: Remember “in equals out” for reflection: i=ri = r. Place the image as far behind the mirror as the object is in front.

Real-World Connections

Periscopes, kaleidoscopes, and road safety reflectors all rely on predictable reflection from flat or angled mirrors.

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