Cambridge (CIE) IGCSE Physics
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Recflection
Light Waves: Reflection by Plane Mirrors
Reflection is when light bounces off a surface, like your face in a mirror or sunlight on a calm lake. We use mirrors to see images because reflected light travels to our eyes.
Key Terms
- Normal: an imaginary line at right angles (90°) to the surface at the point where the light hits.
- Angle of incidence (i): the angle between the incoming ray and the normal.
- Angle of reflection (r): the angle between the reflected ray and the normal.
Law of Reflection
For a plane (flat) mirror, the law is simple:
This means the incoming angle equals the outgoing angle. Think of a ball bouncing off a wall at the same angle.
Measuring Angles Correctly
- Always measure from the normal, not from the mirror surface.
- Use a protractor to check that and are equal.
Images in a Plane Mirror
The image you see in a flat mirror has these features:
- Same size as the object.
- Same distance behind the mirror as the object is in front.
- Virtual (light appears to come from behind the mirror, but does not actually pass through that point).
- Laterally inverted (left–right reversed).
How to Draw the Image (Ray Construction)
- Draw the mirror as a straight line. Add the normal at the point where a ray hits.
- Mark the object. Measure its distance to the mirror. Place the image the same distance behind the mirror on a line perpendicular to the mirror.
- Draw two rays from the top of the object to the mirror; reflect them using . Extend the reflected rays back behind the mirror with dotted lines; they meet at the image.
Worked Example
Worked Example 1: Angles
A light ray hits a mirror with an angle of incidence of 35°. Find the angle of reflection and the angle between the incident and reflected rays.
Worked Example
Worked Example 2: Image Location
An object is 6 cm in front of a plane mirror. Where is the image?
Common Misconceptions
- Angles are measured from the normal, not from the mirror surface.
- The image is not “on” the mirror; it appears behind it (virtual).
- Mirrors swap left and right, not top and bottom.
Tuity Tip
Hover me!
Tip: Remember “in equals out” for reflection: . Place the image as far behind the mirror as the object is in front.
Real-World Connections
Periscopes, kaleidoscopes, and road safety reflectors all rely on predictable reflection from flat or angled mirrors.
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